Sorcerer Glacier Endgame Build for Last Epoch (2024)

Last updated on Jan 31, 2024 at 02:30 by GhazzyTV and Lavender

Welcome to our Last Epoch Sorcerer Glacier build guide for the Mage class.Here you will learn everything about the Sorcerer play style, passives, skills, strengths, and weaknessesto conquer the world of Eterra.

1.

Build Introduction

Control the harsh elements of winter, Chilling and Freezing enemiesbefore slamming them with the force of a Glacier. This build focuses entirelyon massive critical hits, specifically targeting bosses, to clear maps as quicklyas possible.

Sorcerer Glacier Endgame Build for Last Epoch (1)Strengths

  • Sorcerer Glacier Endgame Build for Last Epoch (2)High Critical Hit damage
  • Sorcerer Glacier Endgame Build for Last Epoch (3)On-demand crowd control with Freeze

Sorcerer Glacier Endgame Build for Last Epoch (4)Weaknesses

  • Sorcerer Glacier Endgame Build for Last Epoch (5)Requires set-up to deal optimal damage
  • Sorcerer Glacier Endgame Build for Last Epoch (6)Mana must be managed properly

2.

Skill Selection

This build focuses on maximizing DPS potential with Sorcerer Glacier Endgame Build for Last Epoch (7)Glacier. While this skillhas an incredibly high damage ceiling, it also consumes a fair bit of Mana. To offset thishigh resource cost, we utilize a Cold-converted Sorcerer Glacier Endgame Build for Last Epoch (8)Lightning Blast as a filler skillthat does not cost any Mana at all.

To compliment the build, and resolve some of the Mana issues it runs into, Sorcerer Glacier Endgame Build for Last Epoch (9)Flame Wardis taken to provide passive Mana Regen and on demand Ward. Sorcerer Glacier Endgame Build for Last Epoch (10)Snap Freeze is used fora source of crowd control, as well as to debuff enemies and steal Cold Resistance from thembefore smashing them in the face with ice. To provide mobility, Cold-converted Sorcerer Glacier Endgame Build for Last Epoch (11)Flame Rushis taken.

Sorcerer Glacier Endgame Build for Last Epoch (12)

Sorcerer Glacier Endgame Build for Last Epoch (13)

Sorcerer Glacier Endgame Build for Last Epoch (14)

Sorcerer Glacier Endgame Build for Last Epoch (15)

Sorcerer Glacier Endgame Build for Last Epoch (16)

Sorcerer Glacier Endgame Build for Last Epoch (17)

3.

Class and Skill Passive Trees

Class PassivesSkill Passives

MageSorcererRunemaster

Lightning BlastSnap FreezeGlacierFlame WardFlame Rush

Our base class is Mage, which fills the role of spell caster and magic user in Last Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has threepossible Masteries to choose from. For Mage, you can choose between Passive Trees for Sorcerer, Spellsword, and Runemaster. Uponselecting a Mastery and placing 20 Passive Points into the Mage Tree, you'll then be able to place Passive Points into the Mastery Trees.

Sorcerer is the Advanced Class used for this build, and also where the majority of our Passive Points will come from. The Sorcerer Tree willfocus around picking nodes that increase our Cold Damage, Critical Multiplier, and Mana Regen. A lesser amount ofPassive Points will come from Runemaster, focusing on Ward generation and Critical Multiplier. Spellsword is not used in this build. Each PassiveTree and their points are broken down below.

3.1.

Mage Passive Points

Sorcerer Glacier Endgame Build for Last Epoch (18)

  • 7 points into Elementalist: Increases Cold Damage.
  • 8 point into Arcanist: Intelligence gain.
  • 6 points into Reactive Ward: This will trigger fairly consistently since, through gearing, we will be trading Health for Ward on every cast.
  • 5 points into Knowledge of Destruction: Boosts Critical Chance and Multiplier.

Our base class is Mage, which fills the role of spell caster and magic user in Last Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has threepossible Masteries to choose from. For Mage, you can choose between Passive Trees for Sorcerer, Spellsword, and Runemaster. Uponselecting a Mastery and placing 20 Passive Points into the Mage Tree, you'll then be able to place Passive Points into the Mastery Trees.

Sorcerer is the Advanced Class used for this build, and also where the majority of our Passive Points will come from. The Sorcerer Tree willfocus around picking nodes that increase our Cold Damage, Critical Multiplier, and Mana Regen. A lesser amount ofPassive Points will come from Runemaster, focusing on Ward generation and Critical Multiplier. Spellsword is not used in this build. Each PassiveTree and their points are broken down below.

3.2.

Sorcerer Passive Points

Sorcerer Glacier Endgame Build for Last Epoch (19)

  • 5 points into Calculated Destruction: This provides a substantial amount of Critical Chance for the build, scaling off Intelligence.
  • 4 points into Mana Shell: Taken to put our Mana over 200. This is done for a bonus later in the tree. Add or remove points as needed to hit the 200 mark.
  • 8 points into Afterglow: Ward Retention and Increased Spell Damage. This is doubled every time we use Sorcerer Glacier Endgame Build for Last Epoch (20)Glacier.
  • 6 points into Wisdom: Used to help our Mana economy.
  • 8 points into Cryomancer: Increased Cold Damage.
  • 5 points into Chill to the Bone: Cold Penetration, and Life Leech from dealing Cold Damage.
  • 1 point into Crackling Precision: Traversal node.
  • 5 points into Arcane Obliteration: Adds to our Critical Multiplier.
  • 10 points into Arcane Insight: Mandatory Intelligence, but also gives us a chance to get the Insight buff,which increases Elemental Damage and Ward Retention by 20%. With such a high chance, this should be permanent in combat.
  • 5 points into Spell Slinger: Spell Damage and Mana Regen.
  • 5 points into Archmage: As stated earlier, we need 200 Mana for this node. Adds 15 Spell Damage.

Our base class is Mage, which fills the role of spell caster and magic user in Last Epoch. Upon finishing Act 1in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has threepossible Masteries to choose from. For Mage, you can choose between Passive Trees for Sorcerer, Spellsword, and Runemaster. Uponselecting a Mastery and placing 20 Passive Points into the Mage Tree, you'll then be able to place Passive Points into the Mastery Trees.

Sorcerer is the Advanced Class used for this build, and also where the majority of our Passive Points will come from. The Sorcerer Tree willfocus around picking nodes that increase our Cold Damage, Critical Multiplier, and Mana Regen. A lesser amount ofPassive Points will come from Runemaster, focusing on Ward generation and Critical Multiplier. Spellsword is not used in this build. Each PassiveTree and their points are broken down below.

3.3.

Runemaster Passive Points

Sorcerer Glacier Endgame Build for Last Epoch (21)

  • 6 points into Unsealed Mana: Cast Speed and Mana to help reach that 200 Mana goal.
  • 8 points into Arcane Focus: Intelligence and Ward gains.
  • 6 points into Transcendence: Ward gain per second.
  • 6 points into Inscribed Instruments: This build uses a Wand, so this node provides Critical Multiplier.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.4.

Black Hole

Sorcerer Glacier Endgame Build for Last Epoch (22)

Sorcerer Glacier Endgame Build for Last Epoch (23)Lightning Blast will be the spam spell in the build. This costs zero Mana, butcan be casted fairly quickly to take advantage of the Ward generation off Sorcerer Glacier Endgame Build for Last Epoch (24)Twisted Heart of Uhkeiros.Unlike traditional usage of Lightning Blast, this version is converted to Cold and will not chain to enemies.Instead, it has been turned into a line AoE, hitting any enemy in the direction you've pointed it. It requiresa bit more accuracy to land hits than normal, so keep that in mind.

3.4.1.

Order of Skill Points

  • 4 points into Arcing Power: Lightning Blast will now chain four times, with an additional chain per cast ofLightning Blast in the last 4 seconds. This node will scale our spam damage in a later node.
  • 4 points into Crackling Speed: Increased Cast Speed.
  • 3 points into Volatile Lightning: Increased Chance to Chill.
  • 1 point into Supercharged Floes: Converts Lightning Blast to be a Cold-based spell.
  • 2 points into Bitter Burst: Traversal node.
  • 1 point into Focal Blast: This turns the spell into a line AoE, but also scales damage off how many chains Lightning Blast is capable of.
  • 5 point into Frontloaded: We've already removed chaining, so this is just a 100% damage boost.
  • 1 point from Innate Conduit: Allows Lightning Blast to be cast with zero Mana, in the event we over-extended our resources during prolonged combat.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.5.

Fireball

Sorcerer Glacier Endgame Build for Last Epoch (25)

Sorcerer Glacier Endgame Build for Last Epoch (26)Snap Freeze acts as a way to provide the build with crowd control, but also sets upthe possibility for a burst window. Using Snap Freeze will suck 25% of an enemies Cold Resistanceoff them and give it to you for a short period of time. While this is good for all enemies, it is especially helpful on fightslike Heorot. Snap Freeze can also be used to stop boss mechanics if you find yourself out of place, giving the playertime to re-adjust themselves.

3.5.1.

Order of Skill Points

  • 1 point into Snow Flurry: Traversal node.
  • 2 points into Focused Frost: Traversal node.
  • 5 points into Wandering Fog: Increases the range by 50%.
  • 2 points into Shiver Armor: Mostly for traversal, but provides a small amount of Armor when Snap Freeze is on cooldown.
  • 5 points into Sap Warmth: Sucks 25% of the Cold Resistance off enemies and gives it to the player.
  • 1 point into Memory of Frost: Snap Freeze now has two charges. This allows for more free use without worryingyou won't have a charge available for safety purposes.
  • 2 points into Adept: Traversal node.
  • 3 points into Flash Freeze: Sets the cooldown back to normal after Memory of Frost increased it.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.6.

Frost Wall

Sorcerer Glacier Endgame Build for Last Epoch (27)

The entire build revolves around Sorcerer Glacier Endgame Build for Last Epoch (28)Glacier, and rightfully so. This is where the majority of ourdamage will come from. All nodes taken on this skill focus on Mana efficiency or straight damage. The vanillaversion of Glacier has three hits; in this build, we will remove the third hit and buff the second his to dealall of the damage. Since the Mana cost is high on Glacier, it is how we will proc Prism Shards off Sorcerer Glacier Endgame Build for Last Epoch (29)Prismatic Gaze.Prism Shards will activate on the first hit of Glacier, meaning the second hit will get to take advantage of the reducedElemental Resistance. The second hit is where all of the damage comes from, but you will want to land the first hit as well, as it applies Chillto enemies and increases the damage output from Glacier.

3.6.1.

Order of Skill Points

  • 4 points into Breaking Point: Drops the Mana cost and increases overall damage.
  • 1 point into Lesser Glacier: Removes the third hit from Glacier's cast and significantly reduces Mana cost.
  • 2 stack of Cold Snap: Reverts the Mana decrease from the previous node, but the second explosion on Glacier deals much more damage.
  • 4 points into Moderate Destruction: Increases damage for the second hit of Glacier.
  • 4 points into Morditas' Bane: Doubles the damage against boss-type enemies.
  • 2 point into Chilling Force: Traversal node.
  • 2 points into Moderate Chilling: Damage increase for the second hit of Glacier.
  • 1 point into Endless Frost: More damage against Chilled enemies. The first hit ofGlacier should apply this, resulting in more damage for the second hit.
  • 1 point into Lesser Destruction: Small bonus damage for the first hit of Glacier.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.7.

Flame Ward

Sorcerer Glacier Endgame Build for Last Epoch (30)

Sorcerer Glacier Endgame Build for Last Epoch (31)Flame Ward will need to be casted manually for this build and acts as a way to replenish Mana when we need it.More importantly than that, Flame Ward is converted to Cold and also supplies us with an extra 10 Cold Damage while it isactive. This can be used right before starting to burst with Sorcerer Glacier Endgame Build for Last Epoch (32)Glacier to ensure you don't bottom out your Manareserves. Through gear affixes, we will have two charges of this, mostly for safety reasons.

3.8.

Order of Skill Points

  • 2 points into Stalwart Defense: Bonus 80 Ward on activation.
  • 2 points into Barrier: 16% mitigation on Hit Damage. This means DoTs are unaffected.
  • 2 points into Shrewd Shielding: Flame Ward costs less Mana.
  • 1 points into Mental Aegis: Traversal node.
  • 4 points into Warmth: Mana Regen while Flame Ward is active.
  • 3 points into Dilation: Duration and Mana Efficiency increased.
  • 1 point into Sorcerer Glacier Endgame Build for Last Epoch (33)Fire Aura: Traversal node.
  • 1 point into Frost Ward: Converts Flame Ward into Cold.
  • 5 points into Through Flames: Added 10 Cold Damage while Flame Ward is active.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build.While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skilltrees as presented until you have a strong understanding of the build itself.

3.9.

Teleport

Sorcerer Glacier Endgame Build for Last Epoch (34)

Cold-converted Sorcerer Glacier Endgame Build for Last Epoch (35)Flame Rush is how we will move around the map and add defensive layering to the build.Using Flame Rush will reduce damage taken and this mitigation persists even after you've killed the movement spell.As a bonus, channeling Flame Rush will also generate Ward. To finish off the skill points, we take advantage ofthe builds' innate Critical Hit Chance and spec into some damage nodes, helping with clear speed while movingthrough maps.

3.9.1.

Order of Skill Points

  • 3 points into Blazing Flux: Mana Reduction and decreased cooldown.
  • 3 points into Runic Eclipse: Adds mitigation while channeling.
  • 3 points into Celestial Guidance: Allows the mitigation to persist beyond the channel of Flame Rush.
  • 3 points into Lunar Protection: Ward generates while channeling.
  • 1 point into Energy Equivalence: Traversal node.
  • 1 point into Snowballing: Converts Flame Rush into a Cold-aspected spell.
  • 2 points into Solar Rush: Increases the speed and range of Flame Rush.
  • 5 points into Blazeborn: Increases the damage and area size of Flame Rush.

Image courtesy of Last Epoch Tools

4.

Build Mechanics and Playstyle

Nearly everything we will do in this rotation has a singular goal; boosting the damage potential of Sorcerer Glacier Endgame Build for Last Epoch (36)Glacier.To cut straight to the point, here is a list of interactions that can be used to increase the DPS from Glacier.Everything listed below must be applied and are not considered permanent buffs.

  • Prism Shards from Sorcerer Glacier Endgame Build for Last Epoch (37)Prismatic Gaze. Ideally you generate five of these before expending them.
  • Sap Warmth from Sorcerer Glacier Endgame Build for Last Epoch (38)Snap Freeze will reduce the Cold Resistance from enemies hit.
  • Activating Sorcerer Glacier Endgame Build for Last Epoch (39)Flame Ward will boost our base Cold Damage.
  • The Blessing Sorcerer Glacier Endgame Build for Last Epoch (40)Grand Rage of Winter provides a chance to Shred Cold Resistance.
  • Applied Chill increasing damage through Endless Frost.
  • Insight from Arcane Insight.
  • Afterglow, triggering the same way as Prism Shards, and providing increased Spell Damage.

To facilitate using all of these buffs, spamming Sorcerer Glacier Endgame Build for Last Epoch (41)Glacier off the rip istypically not ideal for harder enemies, such as bosses. Instead, the rotation callsfor using Sorcerer Glacier Endgame Build for Last Epoch (42)Lightning Blast at least four times in a row, followed by activatingSorcerer Glacier Endgame Build for Last Epoch (43)Flame Ward, and immediately freezing the boss with Sorcerer Glacier Endgame Build for Last Epoch (44)Snap Freeze. At thispoint, you should have most (if not all) of the buffs listed above applied to eitheryourself or the enemy. Follow this by using Sorcerer Glacier Endgame Build for Last Epoch (45)Glacier two or three times, dealinga tremendous amount of damage. Since Flame Ward and Snap Freeze both have two charges, thisprocess can be repeated again without issue before needing to wait a short period of timefor cooldowns to come back. During this downtime phase, you are free to continue spammingLightning Blast to keep ailments applied on the enemy and deal damage.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each piece of non-unique gear, as well as working towards acquiring the specific Uniques neededto make this build operate correctly. Our equipment will focus on these specific affixes for the Implicits and Modifier stats.

Gear SlotImplicitsModifiers
WandSpell Damage
Increased Cast Speed
-3 Spell Mana Cost
Prefixes
Increased Critical Strike Multiplier
Increased Spell Damage

Suffixes
Freeze Rate Multiplier
Chance to Chill

Off-hand CatalystIntelligence
Spell Critical Strike Chance
Ward Retention
Prefixes
Critical Strike Multiplier
Increased Critical Strike Chance

Suffixes
Needed Resistances

HeadSorcerer Glacier Endgame Build for Last Epoch (46)Prismatic GazePrefixes
Intelligence
AmuletFreeze Rate Multiplier
Cold Resistance
Prefixes
Increased Cold Damage
Critical Strike Multiplier

Suffixes
Health
Needed Resistance

ChestArmor
Critical Strike Multiplier
Freeze Rate Multiplier
Prefixes
Intelligence
Ward gained on Flame Ward cast, +1 Charge for Flame Ward

Suffixes
Health

BeltArmorPrefixes
Increased Cold Damage
Increased Mana Regen

Suffixes
Hybrid Health
Critical Strike Avoidance

RingNecrotic Resistance
Ward Retention
Prefixes
Intelligence
Increased Cold Damage

Suffixes
Needed Resistances
Critical Strike Avoidance

GlovesArmor
Void Resistance
Prefixes
Intelligence
Increased Cast Speed

Suffixes
Hybrid Health
Needed Resistances

FeetArmor
Increased Movement Speed
Ward Retention
Prefixes
Intelligence
Increased Movement Speed

Suffixes
Hybrid Health
Needed Resistances

RelicSorcerer Glacier Endgame Build for Last Epoch (47)Twisted Heart of UhkeirosPrefixes
Intelligence

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once inthe Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard

Press the Copy 📋 button to copy the following text to your clipboard

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i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>330</int><int>36</int><int>97</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>41</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>397</int><int>25</int><int>52</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>40</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>52</int><int>45</int><int>7</int><int>24</int><int>13</int><int>97</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>13</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>25</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>20</int><int>21</int><int>22</int><int>23</int><int>24</int><int>25</int><int>26</int><int>27</int><int>28</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>4</int><int>45</int><int>7</int><int>16</int><int>6</int><int>24</int><int>13</int><int>330</int><int>5</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>16</int><int>13</int><int>97</int><int>45</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>6</int><int>24</int><int>25</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>CATALYST</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>6</int><int>5</int><int>17</int><int>7</int><int>13</int><int>24</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>WAND</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>38</int><int>6</int><int>11</int><int>56</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>4</int><int>36</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>36</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>330</int><int>36</int><int>97</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>41</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>397</int><int>25</int><int>52</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>40</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>52</int><int>45</int><int>7</int><int>24</int><int>13</int><int>97</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>3</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>17</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>40</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>20</int><int>21</int><int>22</int><int>23</int><int>24</int><int>25</int><int>26</int><int>27</int><int>28</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>4</int><int>45</int><int>7</int><int>16</int><int>6</int><int>24</int><int>13</int><int>330</int><int>5</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>16</int><int>13</int><int>97</int><int>45</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>6</int><int>24</int><int>25</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>CATALYST</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>6</int><int>5</int><int>17</int><int>7</int><int>13</int><int>24</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>WAND</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>38</int><int>6</int><int>11</int><int>56</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>4</int><int>36</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>36</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>330</int><int>36</int><int>97</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>41</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>397</int><int>25</int><int>52</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>40</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>52</int><int>45</int><int>7</int><int>24</int><int>13</int><int>97</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>3</color><isEnabled>true</isEnabled><levelDependent>true</levelDependent><minLvl>0</minLvl><maxLvl>65</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>20</int><int>21</int><int>22</int><int>23</int><int>24</int><int>25</int><int>26</int><int>27</int><int>28</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>4</int><int>45</int><int>7</int><int>16</int><int>6</int><int>24</int><int>13</int><int>330</int><int>5</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>16</int><int>13</int><int>97</int><int>45</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>6</int><int>24</int><int>25</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>CATALYST</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>6</int><int>5</int><int>17</int><int>7</int><int>13</int><int>24</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>WAND</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>38</int><int>6</int><int>11</int><int>56</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>4</int><int>36</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>36</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>330</int><int>36</int><int>97</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>41</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>397</int><int>25</int><int>52</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>40</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>52</int><int>45</int><int>7</int><int>24</int><int>13</int><int>97</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>2</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>8</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>5</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RELIC</EquipmentType></type><subTypes><int>3</int><int>4</int><int>5</int><int>20</int><int>21</int><int>22</int><int>23</int><int>24</int><int>25</int><int>26</int><int>27</int><int>28</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>4</int><int>45</int><int>7</int><int>16</int><int>6</int><int>24</int><int>13</int><int>330</int><int>5</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>RING</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>16</int><int>13</int><int>97</int><int>45</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>AMULET</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>6</int><int>24</int><int>25</int><int>13</int><int>17</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>CATALYST</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int><int>11</int><int>12</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>6</int><int>5</int><int>17</int><int>7</int><int>13</int><int>24</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>WAND</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int><int>8</int><int>9</int><int>10</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>38</int><int>6</int><int>11</int><int>56</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>GLOVES</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>7</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>4</int><int>36</int><int>45</int><int>13</int><int>17</int><int>24</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BOOTS</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>3</int><int>4</int><int>5</int><int>6</int><int>8</int><int>9</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>28</int><int>36</int><int>7</int><int>13</int><int>17</int><int>24</int><int>45</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BELT</EquipmentType></type><subTypes><int>0</int><int>1</int><int>2</int><int>4</int><int>5</int><int>6</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>16</int><int>330</int><int>36</int><int>97</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>BODY_ARMOR</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>41</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>397</int><int>25</int><int>52</int><int>13</int><int>17</int><int>24</int><int>45</int><int>7</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>HELMET</EquipmentType></type><subTypes><int>16</int><int>17</int><int>18</int><int>19</int><int>20</int><int>21</int><int>22</int><int>23</int><int>40</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>502</int><int>25</int><int>52</int><int>45</int><int>7</int><int>24</int><int>13</int><int>97</int><int>17</int><int>10</int><int>19</int><int>80</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>3</minOnTheSameItem><combinedComparsion>MORE_OR_EQUAL</combinedComparsion><combinedComparsionValue>10</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>7</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="AffixCondition"><affixes><int>36</int><int>550</int><int>557</int><int>587</int><int>628</int><int>680</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>9</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>All items with high value affixes</nameOverride></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>IDOL_1x1_ETERRA</EquipmentType><EquipmentType>IDOL_1x1_LAGON</EquipmentType><EquipmentType>IDOL_2x1</EquipmentType><EquipmentType>IDOL_1x2</EquipmentType><EquipmentType>IDOL_3x1</EquipmentType><EquipmentType>IDOL_1x3</EquipmentType><EquipmentType>IDOL_4x1</EquipmentType><EquipmentType>IDOL_1x4</EquipmentType><EquipmentType>IDOL_2x2</EquipmentType></type><subTypes /></Condition><Condition i:type="AffixCondition"><affixes><int>105</int><int>107</int><int>124</int><int>111</int><int>112</int><int>113</int><int>430</int><int>115</int><int>114</int><int>116</int><int>117</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>15</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>All idols with valuable affixes</nameOverride></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>IDOL_2x2</EquipmentType></type><subTypes><int>1</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>142</int><int>191</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>15</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>IDOL_1x1_LAGON</EquipmentType></type><subTypes><int>0</int></subTypes></Condition><Condition i:type="AffixCondition"><affixes><int>142</int><int>105</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>15</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIDE</type><conditions><Condition i:type="ClassCondition"><req>Primalist Sentinel Acolyte Rogue</req></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>HIDE</type><conditions><Condition i:type="SubTypeCondition"><type><EquipmentType>ONE_HANDED_AXE</EquipmentType><EquipmentType>ONE_HANDED_DAGGER</EquipmentType><EquipmentType>ONE_HANDED_MACES</EquipmentType><EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType><EquipmentType>ONE_HANDED_SWORD</EquipmentType><EquipmentType>TWO_HANDED_AXE</EquipmentType><EquipmentType>TWO_HANDED_MACE</EquipmentType><EquipmentType>TWO_HANDED_SPEAR</EquipmentType><EquipmentType>TWO_HANDED_STAFF</EquipmentType><EquipmentType>TWO_HANDED_SWORD</EquipmentType><EquipmentType>QUIVER</EquipmentType><EquipmentType>SHIELD</EquipmentType><EquipmentType>BOW</EquipmentType></type><subTypes /></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>Not used item types</nameOverride></Rule><Rule><type>HIGHLIGHT</type><conditions><Condition i:type="AffixCondition"><affixes><int>15</int><int>18</int><int>21</int><int>53</int><int>66</int><int>70</int><int>71</int><int>73</int><int>88</int><int>192</int><int>331</int><int>332</int><int>333</int><int>334</int><int>335</int><int>336</int><int>337</int><int>338</int><int>339</int><int>340</int><int>341</int><int>342</int><int>343</int><int>344</int><int>345</int><int>346</int><int>347</int><int>348</int><int>349</int><int>350</int><int>351</int><int>352</int><int>353</int><int>354</int><int>355</int><int>356</int><int>357</int><int>358</int><int>359</int><int>360</int><int>361</int><int>362</int><int>363</int><int>364</int><int>365</int><int>366</int><int>367</int><int>368</int><int>369</int><int>370</int><int>371</int><int>372</int><int>373</int><int>374</int><int>375</int><int>376</int><int>377</int><int>378</int><int>379</int><int>380</int><int>381</int><int>382</int><int>383</int><int>384</int><int>385</int><int>386</int><int>387</int><int>388</int><int>389</int><int>390</int><int>391</int><int>392</int><int>393</int><int>394</int><int>395</int><int>396</int><int>397</int><int>398</int><int>399</int><int>400</int><int>401</int><int>402</int><int>404</int><int>405</int><int>406</int><int>407</int><int>408</int><int>409</int><int>410</int><int>411</int><int>412</int><int>413</int><int>414</int><int>415</int><int>416</int><int>417</int><int>418</int><int>419</int><int>420</int><int>421</int><int>422</int><int>423</int><int>424</int><int>435</int><int>437</int><int>439</int><int>440</int><int>442</int><int>443</int><int>446</int><int>448</int><int>449</int><int>451</int><int>453</int><int>454</int><int>457</int><int>459</int><int>461</int><int>463</int><int>468</int><int>469</int><int>471</int><int>473</int><int>475</int><int>477</int><int>479</int><int>481</int><int>483</int><int>485</int><int>487</int><int>489</int><int>494</int><int>496</int><int>498</int><int>500</int><int>501</int><int>502</int><int>504</int><int>509</int><int>511</int><int>513</int><int>515</int><int>517</int><int>519</int><int>521</int><int>524</int><int>526</int><int>528</int><int>530</int><int>532</int><int>534</int><int>536</int><int>537</int><int>539</int><int>540</int><int>541</int><int>542</int><int>543</int><int>544</int><int>545</int><int>546</int><int>547</int><int>548</int><int>549</int><int>550</int><int>551</int><int>552</int><int>553</int><int>554</int><int>555</int><int>556</int><int>557</int><int>558</int><int>559</int><int>560</int><int>561</int><int>562</int><int>563</int><int>564</int><int>565</int><int>566</int><int>567</int><int>568</int><int>569</int><int>570</int><int>571</int><int>572</int><int>573</int><int>574</int><int>575</int><int>576</int><int>577</int><int>578</int><int>579</int><int>580</int><int>581</int><int>582</int><int>583</int><int>584</int><int>585</int><int>586</int><int>587</int><int>588</int><int>589</int><int>590</int><int>591</int><int>592</int><int>593</int><int>594</int><int>595</int><int>596</int><int>597</int><int>598</int><int>599</int><int>600</int><int>601</int><int>602</int><int>603</int><int>604</int><int>605</int><int>606</int><int>607</int><int>608</int><int>609</int><int>610</int><int>611</int><int>612</int><int>613</int><int>614</int><int>615</int><int>616</int><int>617</int><int>618</int><int>619</int><int>620</int><int>621</int><int>622</int><int>623</int><int>624</int><int>625</int><int>626</int><int>627</int><int>628</int><int>629</int><int>630</int><int>631</int><int>632</int><int>633</int><int>634</int><int>635</int><int>636</int><int>637</int><int>638</int><int>639</int><int>640</int><int>641</int><int>642</int><int>644</int><int>645</int><int>646</int><int>647</int><int>648</int><int>649</int><int>652</int><int>653</int><int>654</int><int>655</int><int>656</int><int>660</int><int>661</int><int>662</int><int>663</int><int>665</int><int>666</int><int>667</int><int>680</int><int>681</int><int>682</int><int>683</int><int>684</int><int>687</int><int>688</int><int>690</int><int>691</int><int>693</int><int>694</int><int>695</int><int>696</int><int>709</int></affixes><comparsion>MORE_OR_EQUAL</comparsion><comparsionValue>5</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>true</advanced></Condition></conditions><color>16</color><isEnabled>false</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>All items with at least one class-specific T5+ affix (for shattering)</nameOverride></Rule><Rule><type>SHOW</type><conditions><Condition i:type="AffixCondition"><affixes><int>698</int><int>699</int><int>700</int><int>701</int><int>702</int><int>703</int><int>704</int><int>705</int><int>706</int><int>707</int><int>708</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>0</color><isEnabled>false</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>All personal items</nameOverride></Rule><Rule><type>SHOW</type><conditions><Condition i:type="AffixCondition"><affixes><int>673</int><int>674</int><int>675</int><int>676</int><int>677</int><int>678</int><int>679</int><int>710</int><int>711</int><int>712</int><int>713</int><int>714</int></affixes><comparsion>ANY</comparsion><comparsionValue>1</comparsionValue><minOnTheSameItem>1</minOnTheSameItem><combinedComparsion>ANY</combinedComparsion><combinedComparsionValue>1</combinedComparsionValue><advanced>false</advanced></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride>All experimental items</nameOverride></Rule><Rule><type>SHOW</type><conditions><Condition i:type="RarityCondition"><rarity>EXALTED</rarity></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule><Rule><type>SHOW</type><conditions><Condition i:type="RarityCondition"><rarity>UNIQUE SET</rarity></Condition></conditions><color>0</color><isEnabled>true</isEnabled><levelDependent>false</levelDependent><minLvl>0</minLvl><maxLvl>0</maxLvl><emphasized>false</emphasized><nameOverride /></Rule></rules></ItemFilter>

6.

Uniques

Below we have the required uniques to make the build work. While the idea behind the build will work decently in either Normal Monolithsor low Corruption, it is suggested to have these drops to effectively play the build.

6.1.

Twisted Heart of Uhkeiros

Sorcerer Glacier Endgame Build for Last Epoch (48)Twisted Heart of Uhkeiros: This relic is by far the most important part of ensuring your survivability. Itconverts current Health into Ward any time you cast an Elemental Spell. Combined with the Blessing Sorcerer Glacier Endgame Build for Last Epoch (49)Grand Hunger of the Void,you'll be able to continually generate Ward while also refilling your Health on each cast. This Relic can be target farmed inMonolith Timeline "Reign of Dragons".

6.2.

Prismatic Gaze

Sorcerer Glacier Endgame Build for Last Epoch (50)Prismatic Gaze: This helmet is mandatory for damage. It provides Added Critical Strike Chance, enablingus to hit near (or above, with good rolls) 100% Critical Hit Chance with ease. On top of this, Sorcerer Glacier Endgame Build for Last Epoch (51)Glacier willtrigger Prism Shards on cast, and they will hit the target before the second hit of Glacier goes off, allowing forinstant utilization of the Elemental Shred. This helmet can be target farmed in the Monolith Timeline "The Black Sun".

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized Idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2,1x3, 1x4, etc.) the stronger an affix you might find for your build.

Ward Retention and damage are all we care about. Hunt down four Adorned Arcane Idols with Ward Retention and Added Cold Spell Damage. Fillin the remaining slots with Small Lagonian Idols affixed with Ward Retention and Health.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantlystronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss youwill be awarded a choice of three blessing with a random value.

Blessing NameAffixTimeline
Sorcerer Glacier Endgame Build for Last Epoch (52)Grand Hunger of the VoidSpell Damage Leeched as HealthThe Black Sun
Sorcerer Glacier Endgame Build for Last Epoch (53)Grand Might of the Sea TItanIncreased Cold DamageEnding the Storm
Sorcerer Glacier Endgame Build for Last Epoch (54)Grand Rage of WinterChance to Shred Cold Resistance on HitThe Age of Winter

The Blessings listed above cover the most important slots, with the remaining Blessing Slots being filledwith whatever the player may be lacking for stats.

9.

Changelog

  • 31 Jan. 2024: Guide added.

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